JavaScript Design Patterns
Design Patterns: Reusable solutions to commonly occurring problems in software design
1. Creational Patterns
Singleton Pattern
Ensures a class has only one instance and provides a global point of access to it.
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Factory Pattern
Creates objects without exposing the instantiation logic to the client.
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Builder Pattern
Constructs complex objects step by step.
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2. Structural Patterns
Decorator Pattern
Adds new functionality to an existing object without altering its structure.
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Adapter Pattern
Allows incompatible interfaces to work together.
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Proxy Pattern
Provides a surrogate or placeholder for another object to control access to it.
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3. Behavioral Patterns
Observer Pattern
Defines a one-to-many dependency between objects.
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Strategy Pattern
Defines a family of algorithms, encapsulates each one, and makes them interchangeable.
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4. Module Pattern
Encapsulates code into modules with private and public parts.
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5. Revealing Module Pattern
A variation of the Module Pattern that reveals only specific parts.
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Best Practices:
- Use design patterns only when they solve a real problem
- Avoid over-engineering simple solutions
- Consider the trade-offs between complexity and flexibility
- Patterns should make code more maintainable, not less
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